Craft: Imperium-Class Ultra Star Dreadnought
Type: Transgalactic Invasion Craft
Scale: Death Star
Length: 260,000 meters
Displacement: 35 quadrillion metric tons
Skill: Capital Ship Piloting
Crew Skill: Astrogation: 6D, Capital Ship Gunnery: 5D+2, Capital Ship Piloting:
5D+1, Capital Ship Shields: 6D+1, Capital Ship Repair: 6D+2, Capital Ship
Weapons Repair: 6D, Communications: 6D, Security: 5D, Sensors: 5D+2, Starship Gunnery: 5D
Cargo Capacity: 250 trillion metric tons
Consumables: Indefinite
Cost: Unknown
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x1
Space: 4
Atmosphere: 280; 800 kph
Maneuverability: 2D
Hull: 12D
Shields: 6D with 6D of back-up shields.
Sensors:
Passive: 100,000/4D
Scan: 150,000/4D+2
Search: 200,000/5D+1
Focus: 3,000/6D
Weapons:
Spinal-Mount Stellar Repulsor Cannon
Scale: Ring World
Fire Arc: Front
Crew: 50
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 10,000-50,000/150,000/300,000 (300,000,000 kilometers)
Atmosphere Range: 20,000-100,000/300,000/600,000 km
Damage: 15D to any Ringworld Scale structure. Anything of a lesser scale is automatically atomized.
Note: The beam fired by this weapon is 2,500 meters in diameter. As a result, it targets ships as a capital scale weapon.
Note that this beam will not strike one target and disperse, but will continue out to its
maximum range or until it hits something it cannot destroy outright.
140 Medium Superlasers
Scale: Death Star
Fire Arc: 60 Front, 30 Left, 30 Right, 20 Back
Crew: 25
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 5-25/75/150
Atmosphere Range: 10-50/150/300 km
Damage: 8D
300 Hyperspace Pulsemass Generators
Fire Arc: 75 Front, 75 Left, 75 Right, 75 Back
Crew: 12
Skill: Capital Ship Gunnery
Fire Control: 6D
Space Range: 1-5/50/100
Area of effect: 5 Spatial Units
Damage: Drags ships out of hyperspace. Does 12D damage in the scale of the target to ships taken out of
hyperspace. Mass lasts for 10 minutes. Each generator may only fire once per hour.
5,000 Heavy Concussion Missile Launch Tubes
Scale: Capital
Fire Arc: 2,000 Front, 1,000 Left, 1,000 Right, 1,000 Back
Crew: 1 Each
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 3-18/36/66
Atmosphere Range: 6-36/72/132 km
Damage: 15D (15D/10D/5D/2D in an atmosphere)
Blast Radius: 0-2/8/12/20 km
Ammunition: 20,000 Missiles per Tube
16,000 Heavy Quad Laser Cannons
Scale: Starfighter
Fire Arc: 4,000 Front, 4,000 Left, 4,000 Right, 4,000 Back
Crew: 2 Each
Skill: Starship Gunnery
Fire Control: 6D
Space Range: 2-6/24/50
Atmosphere Range: 200-600/2.4/5 km
Damage: 8D
6,000 Super Heavy Turbolaser Batteries
Scale: Capital
Fire Arc: 1,500 Front, 1,500 Left, 1,500 Right, 1,500 Back
Crew: 2 Each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 4-20/40/80
Atmosphere Range: 8-40/80/160 km
Damage: 12D
4,000 Heavy Ion Web Projectors
Scale: Capital
Fire Arc: 1,000 Front, 1,000 Left, 1,000 Right, 1,000 Back
Crew: 3 Each
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 2-15/30/60
Atmosphere Range: 4-30/60/120 km
Damage: 15D Ionization damage.
Blast Radius: Net is 5 kilometers in diameter
Ammunition: 20,000 net canisters per projector
4,000 Tractor Beam Projectors
Scale: Capital
Fire Arc: 1,000 Front, 1,000 Left, 1,000 Right, 1,000 Back
Crew: 1 Each
Skill: Capital Ship Gunnery
Fire Control: 6D
Space Range: 2-10/30/60
Atmosphere Range: 4-20/60/120 km
Damage: 10D