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Only seconds after being built and activated at Holowan Laboratories, IG-88 achieved self-awareness and killed his creators. Shortly afterward, he downloaded his consciousness into three other prototypes of the same design, and IG-88A, B, C, and D set forth on a plan of galactic domination.
While IG-88A took over the massive droid factories on Mechis III and began planting "accomplices" on countless planets, IG-88B began working as a bounty hunter to draw attention away from the larger plot. By the time IG-88B answered Vader's call for hunters to track down the Millennium Falcon, he had already killed over 150 beings and was subject to a "dismantle on sight" order in 40 different star systems.
Over the next year, IG-88's reign came to an end. First, IG-88B confronted Boba Fett on Cloud City in an attempt to get the Han Solo bounty for himself, but Fett destroyed him and left his wreckage to the Ugnaughts in the city's smelting chambers. Later, IG-88C confronted Fett in orbit over Tatooine, but Fett's Slave I managed to destroy IG-88C's starship, IG-2000. IG-88D was reportedly destroyed by Dash Rendar on Ord Mantell. And IG-88A, who had downloaded his corrupt programming into the computer core that was installed on the second Death Star, was destroyed along with the battle station at the Battle of Endor.
In the Star Wars Miniatures Game, the new IG-88, Bounty Hunter figure is a significant step up in power over the original IG-88 from Rebel Storm.
Flamethrower 20 is absolutely devastating to groups of enemies because it deals an automatic 20 points of damage, no save or attack required.
If you'd rather nullify your enemies for a round instead, use Sonic Stunner, which leaves a living target and all living characters adjacent to it activated and unable to act for the rest of the round.
On the other hand, if a notable enemy has already activated, you can use Opportunist instead to get an extra edge against him.
Although IG-88, Bounty Hunter has a lower Attack bonus than his Rebel Storm counterpart, he does have a higher bonus from Bounty Hunter, making him just as effective against Unique enemies.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 44
Hit Points: 80
Defense: 19
Attack: +9
Damage: 20
Special Abilities: Unique, Droid, Bounty Hunter +6, Double Attack, Flamethrower 20, Opportunist, Sonic Stunner (replaces attacks; range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
Dark Hellion Swoop Gang Member
The Dark Hellions -- better known as the Dark Star Hellions -- are a violent swoop gang known to raid isolated settlements in Seswenna Sector in the Outer Rim. Using a large freighter to ferry their overpowered swoops around the sector, the Hellions target poorly defended outposts and towns, and then escape before reinforcements arrive. At any given time, the gang might have up to a hundred members. Their strength relies on speed and numbers, so the more Hellions there are around, the better they fight.
In the Star Wars Miniatures Game, characters with a 5-point cost are low-powered units, often used to fill out a squad of high-power characters or serve as basic troopers (such as Stormtroopers or Rebel Troopers). They usually have a single special ability to give them a small boost in certain situations, and the Dark Hellion Swoop Gang Member is no exception.
The Dark Hellions have the Gang +1 special ability, which grants them a +1 bonus on their attack for every other gang member within 6 squares of a target (not each other). To get the most out of these characters, field them with other gang members.
Because a gang member's Attack bonus is only +3, throw in some backup to boost his chances, and combine their fire. For example, support one Dark Hellion Swoop Gang Member with two additional gang members, and combine their fire to boost the Attack bonus to +13.
Of course, Dark Hellions only do 10 Damage, so you'll want to field them with a character who has a commander effect that increases damage, such as the Rodian Hunt Master and his Deadeye ability.
If you're using the Rebel or Imperial factions, you'll probably choose a unit that has a higher Attack bonus -- such as a Rebel Trooper or a Stormtrooper (which also has a higher Defense) -- over a Dark Hellion. Other factions have fewer options in this range.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 5
Hit Points: 10
Defense: 13
Attack: +3
Damage: 10
Special Abilities: Gang +1 (+1 Attack against a target for each other ally whose name contains Dark Hellion within 6